VR CourtRoom Simulation

Feedback Analysis

https://katelynnvrblog.tumblr.com/post/631871805487005696/collavration-feedback-analysis 

From our feedback, we realized we should further consider the ethical implications of our product. We discussed the possibility of a simple game instead of a real-life application, as someone in the class pointed out that the idea reminded them of Ace Attorney, a court-simulation video game they played as a kid. 

We also talked about eliminating harmful human biases embedded in the technology, such as racial biases. As we know, these biases can shape people's perceptions and can sway them away from making the justest decision in court. 

We also discussed the feasibility of having such technology in the courtroom. We've seen multiple examples of VR in the medical world, but found limited resources in VR in the legal field. Unlike medical procedures, it is not easy to standardize legal cases as they vary by state and country.

If this technology emerges, we would have to make sure that this technology does not perpetuate our society's existing biases and law. There have to be guidelines in place to account for the implicit biases and to fix it. It should be fair and equal to assist both sides of the case. At the end of the day, while a VR experience can be exciting, this VR technology should ideally help the jury in the courtroom make a more informed decision.